Welcome. Here we post content about what has been learned in the process of creating and marketing an indie-RPG.
The hope is that some of the wisdom gained will serve others in their indie game ambitions.
Game Development Presentation from Kawaii Kon
Kawaii Kon was a blast. Many have requested that I link my presentation slides. Whether you attended the convention or not, hopefully, you can find something useful in these slides. View the older version of the presentation: https://mauigamestudio.com/wp-admin/upload.php?item=4537
Should You Release Your Game for Free?
So released my game, Familia, about two and a half years ago. I’ve made roughly 1.5k off the game thus far in sales and about 10k when considering various donations. I’m writing this post to discuss why I recently decided to make my game free. Every game is unique. What type of revenue model is […]
What’s Next for Maui Game Studio in 2023
It’s the end of 2022. These last few years have been quite the journey. I started game dev in 2019. I’m writing this post because I’m taking a bit of a pivot in 2023. In summary, this coming year will be characterized by four things: personal development, Less RPG Maker development, more Godot development, and […]
Spawning Random Events, Kinda
This is a relatively simple method to create the perception of random spawning events. In this context, the event is an enemy goblin.
10 Essential Tips for Mobile RPG Maker Projects
This blog is likely the most requested topic I have written on thus far. This post is the first of a series that will cover using RPG Maker MV and RPG Maker MZ for Android games specifically and mobile games generally. I believe these posts and their companion videos will be my most viewed content. […]
RPG Maker MV, MZ Timed Battle Events + Skills
Why did I create this tutorial? When I started using timed attacks with RPG Maker MV, I wanted to have timed attack and button-mash abilities as part of the game’s mechanics. At first, I used SRD’s timed attack plugins, but with newer versions of NW.js, PIXI, and RPG Maker MV, SRD plugins tended to no […]
Using GitHub to Backup RPG Maker Projects, or Anything Else,
GitHub is Now Accepting Bigger Project Repos It recently came to my attention that GitHub, at a recent point, increased the size of backups they allow on their site. As of the time of posting this blog, users can have 10 gigabytes of storage for free hidden repos. Hidden repos are repos that designated collaborators […]
RPG Maker MZ and MV Assets List
Blog image by SchwarzelNacht. This is where I am putting some assets. Please make sure to read and follow the terms of use for all of these assets before adding them to your project. If you would like to suggest assets for this list, please send me links on Discord. Avery Avery is a great […]
Advanced Water Parallax Effects for RPG Maker MZ: Video
I recently made a video showing people how to make water like in Familia on RPG Maker MZ. Please subscribe, comment, and like on my Youtube channel if you want to support more videos. Youtube Video Code Sample LAYER 1 water 0.2 0 155 1 0 0 0LAYER 2 water2 0 0.2 99 1 0 […]
Interview with Linky 317, Creator of Radiant Arc
Linky 317 is one of my closest online friends. We regularly hang out on Twitch / Discord. His game, Radiant Arc, was the first RPG Maker game I’ve finished. After playing his game, I decided I wanted to make my own game. Throughout the creation of my game, Linky has been very helpful, especially when […]
Migrating from RPG Maker MV to MZ Thoughts, Dev Log
First, I just wanted to post about my experience with RPG Maker MZ. While there is plenty of content about RPG Maker MZ, I wanted to share something from a Developer’s perspective with a commercial game on Steam. When I first installed RPG Maker MZ, I was not impressed. I uninstalled MZ and had it […]
Four Reasons to Use Mirror Networking in Your Unity MMORPG or Multiplayer Game
Quote from the Mirror Networking Website Mirror is a high-level Networking API for Unity, supporting different low levelTransports. Mirror is built and tested for MMO Scale Networking by the developers of uMMORPG, uSurvival, and Cubica: I Don’t Recommend Spatial OS I spent some time learning Spatial OS. I am gonna go on a quick rant about SpatialOS below. I don’t recommend Spatial OS and you can skip […]
Interview with Creator of Wooden Ocean
Wooden Ocean is an indie solo developed title available on Steam. The game has a retro aesthetic and play-style while making commentary on the supernatural, demons, death, and more. If you are looking for an indie RPG that explores the dark, look no further than Wooden Ocean. The creator of Wooden Ocean describes his game […]
Feature: Old School Gamer Magazine Exclusive: Joseph Abraham Talks ‘Familia’
Note from the author: this is a repost. View the original post by clicking the link at the bottom of this post. Old School Gamer Magazine chats with Familia developer Joseph Abraham, who details the creation process behind his retro RPG, discussing the games that inspired it and his goals for it. For more on the game, […]
5 Points In Defense for RPG Maker MV
If you are new to this site, I am an RPG Maker Game Developer. I also have some experience with Unity and Unreal engines. Many have asked me why I chose to create a game on RPG Maker when more modern feature heavy game engines are readily available. This post will be my essay defending […]
Art is Everything for Game Development
I’m a Programmer and Gamer I have been a web programmer since I was attending middle school. I’ve also always been an avid gamer since before I can remember. As a young child, I remember my old sister playing the original Mario Brothers with her friend and watching in awe. Gaming has always been a […]
Submitting a Game to Steam is Challenging
Hello everyone. I am writing this post, while I am in the process of submitting Familia to Steam. I am writing this post to help people know what to expect when they are submitting a game to Steam. This is not a detailed guide, explaining every step of the submission process. Steam has great documentation. […]
5 Tips for Getting Started with Pixel Art
Welcome to the Familia blog. This is our blog’s first post. Today we are going to talk about getting started with pixel art. I’ve done all the pixel art for Familia. Learning pixel art has been a blast. Let’s get to our tips! 1) Work with Fewer Pixels Less is more, especially with pixel art. […]