Welcome. Here we post content about what has been learned in the process of creating and marketing an indie-RPG.
The hope is that some of the wisdom gained will serve others in their indie game ambitions.
Kawaii Kon 2022 was a blast. Many have requested that I link my presentation slides. Whether you attended the convention or not, hopefully you can find something useful in these slides.
I recently made a video showing people how to make water like in FAmilia on RPG Maker MZ. If you want to support more videos please subscribe, comment and like on my Youtube channel. Youtube Video Code Sample LAYER 1 water 0.2 0 155 1 0 0 0LAYER 2 water2 0 0.2 99 1 0 […]
Linky 317 is one of my closest online friends. We regularly hang out on Twitch / Discord. His game, Radiant Arc, was the first RPG Maker game I’ve finished. After playing his game, I decided I wanted to make my own game. Throughout the creation of my game, Linky has been very helpful, especially when […]
First off, I just wanted to write a post about my experience with RPG Maker MZ. While there is plenty of content about RPG Maker MZ out there, I wanted to share something from the perspective of a Developer with a commercial game on Steam. When I first installed RPG Maker MZ I was not […]
Quote from the Mirror Networking Website Mirror is a high level Networking API for Unity, supporting different low levelTransports. Mirror is built and tested for MMO Scale Networking by the developers of uMMORPG, uSurvival, and Cubica: I Don’t Recommend Spatial OS I spent some time learning Spatial OS. I am gonna go on a quick rant about SpatialOS below. I don’t recommend Spatial OS and you can […]
Wooden Ocean is an indie solo developed title available on Steam. The game has a retro aesthetic and play-style while making commentary on the supernatural, demons, death, and more. If you are looking for an indie RPG that explores the dark, look no further than Wooden Ocean. The creator of Wooden Ocean describes his game […]
Note from the author: this is a repost. View the original post by clicking the link at the bottom of this post. Old School Gamer Magazine chats with Familia developer Joseph Abraham, who details the creation process behind his retro RPG, discussing the games that inspired it and his goals for it. For more on the game, […]
If you are new to this site, I am an RPG Maker Game Developer. I also have some experience with Unity and Unreal engines. Many have asked me why I chose to create a game on RPG Maker when more modern feature heavy game engines are readily available. This post will be my essay defending […]
I’m a Programmer and Gamer I have been a web programmer since I was attending middle school. I’ve also always been an avid gamer since before I can remember. As a young child, I remember my old sister playing the original Mario Brothers with her friend and watching in awe. Gaming has always been a […]
Hello everyone. I am writing this post, while I am in the process of submitting Familia to Steam. I am writing this post to help people know what to expect when they are submitting a game to Steam. This is not a detailed guide, explaining every step of the submission process. Steam has great documentation. […]
Welcome to the Familia blog. This is our blog’s first post. Today we are going to talk about getting started with pixel art. I’ve done all the pixel art for Familia. Learning pixel art has been a blast. Let’s get to our tips! 1) Work with Fewer Pixels Less is more, especially with pixel art. […]